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Zombie Survival Guide
Topic Started: Apr 17 2012, 07:07 PM (1,010 Views)
Dudez
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That weak looking fat guy who can whup you with a DTS
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Hey everyone,

I'm bringing back an old zombie survival guide I never completed, and am planning to finish it by the end of this year. However, to spice things up, I had the idea of letting you guys write your own mini-guides and submit them to me!

Requirements:
You must include the following sections: (other sections may be added at your choice)
- What to pack
- How (and where) to escape from the initial wave of zombies
- Where to live
- Weapons

Compile them all into a little document on Microsoft Word or any other program. (notepad works too)

This is intended to be a realistic guide, so any guides like "HOW TO KICK ZOMBIE ASS" will be rejected.

Have fun!
Edited by Dudez, Apr 22 2012, 01:12 PM.
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GOBEYOND
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Everyone's Favorite Player
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The initial realization of zombies is sudden, and no one ever knows when its going to happen. So if you are luckily in your house when zombies start, you must always grab you machete out from under your bed, because everyone has one under their bed (what? you don't???) and you must scramble around for matches/lighter in your pot smoking drawer (still don't have one??) then you must pack a few bottles of water, and all the un-perishable food you can carry without being weighed down. You must go to your basement and flee through your basement door to the zombie infested world. Always keep a sharp ear out and never go into darkness, people cant see when its dark....... Even if your in your own home and trying to escape, keep an eye out for a smart zombie that got in somehow. Never let your guard down. Once you have killed any zombie in your way, run as fast as you can to the nearest wooded area, and collect a few small branches from anywhere, but it must be relatively dead. You must then grab very small twigs and with your machete carve into the top of the stick some notches where you can wrap the twigs around so you can make a makeshift torch that will easily be light-able. I suggest making a pointed stick (Monty python reference) so you can throw or stab from a long distance if you should run into zombies.
----this is just a first installment of my guide, more to come at a later time, and this will be edited--------
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Guillotine
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I have yet to read Gobeyonds post so that my mini-guide remains my own "works".

Pack:
-Binoculars
-Combat Knife
-Gloves
-2-way radio, or a device to send a distress signal.
-Gun (pistol, and a rifle, or shotgun etc...)
-First Aid Kit
-Some fuel
-Food
-Water
-Map, and Compass (satellities dont last forever, and in the event of a global catastrophe, chances are the satellites might go down due to government failure, and hacking.)
-


First Wave:
-Chances are if you go to the first place you can think of, it will likely be inhabited by other human beings, leaving you prone for a quick zombie infection. You would want to go to a place that Is: 1. Hard to get to, because if its hard for you to get to it, chances are it will be even harder for zombies to get to it. 2. You also want the area to be structurally intact and capable of withstanding heavy damage which could be caused by a horde of zombies.
-You also want a place that can have renewable energy sources (such as solar panels), a good place would be a warehouse (like costco), an underground bunker, or a concrete building..

If unable to find a place to stay for temporarly, the best thing to do would probably to find a group to join, or find a boat where you can live in, as zombies probably cant swim.


Permanent Residence:
-For a permanent residence you are going to want something that is like said before structurally intact. But you also want a place where personal hygiene can be done.
-Has to be fortified to stop any intruders, militias, and other entities attempting to take over your base.
-Solar Panels/Windmills.
-Might also want your residence to be below 32 degrees for zombies are cold blooded.


Weapons:
-Snipers (use against intruders, if living in an open area (like a warehouse))
-shotguns, pistols (CQC)
-traps
-explosives (to stop masses of zombies)
-Semi-auto, and auto weapons like Ak's, M4s all that good stuff.
-Pepper spray (to subdue animals, or humans with out killing them)
-Slingshots, and Crossbows (you never know when you will run out of ammo.)
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Guillotine
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Forgot to mention, this will be more handy with the zombie outbreak in miami. jkjk. lol
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LeiserGeist
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Former zXc Leader
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Stock up on some things!

Weapons:
-A selective-fire weapon such as an M4 variant that you can pick up for relatively cheap
-As much ammo as you can carry in a bandolier without feeling like shit
-A machete or butcher knife
-A nice slingshot (Like Guill said, you never know when you may run out of ammo)
-An accurate, low caliber sidearm with a high capacity such as the .22Mag Keltec PMR30 (Holds 30 rounds of .22 magnum... Speaks for itself)
-A Taser (Not one of those "URH IMMA RUN UP TO YOU AND ZAP YA" things that don't deserve to be called Tasers, but an actual Taser.)
-A small sub-compact backup sidearm that you can just stick in your boot, such as a little Ruger LCP (The thing's like 4 inches long, and holds I think 7 rounds of .380ACP)
-A medium sized combat knife that you can stick in your OTHER boot for backup.
-Make sure you have a way of carrying your firearms. Holsters, straps, you name it. If you can sling a rifle across your back, slide a handgun into a hip holster, and stick a backup sidearm in your boot, you're good.

Tools:
-Binoculars, maps, and a good quality compass of course, your basic survival kit even not in a zombie apocalypse!
-A bag of canned food or anything that won't spoil
-A water canteen and purification kit. There's no clean tap water if the city workers are zombies.
-Some form of entertainment, whatever you enjoy (Obviously not something that runs on batteries... I'm talking like a 1-man board game or something, a light book)
-A small pocket-sized hand crank generator, like the thing they make for charging cellphones on a camping trip.
-Sunglasses.
-If you feel it's necessary, a grooming kit so you don't look like a caveman (Not that zombies would really care...)
-A small toolkit (Like a multitool) just in case.
-Painkillers and other medicines, bandages, and other medical supplies. Hell, even if you happen to have any pot! (COUGH. COUGH.)
-Some kind of fuel
-A SMALL HAM Radio, which is pretty much the most commonly owned type of radio system out there.. If there's other survivors, chances are they'll have one. These are the things you see in 18-Wheelers if you don't know what I'm talking about (They do have small portable crank-powered versions)
-A normal AM/FM radio with a hand crank. You never know...
-An extra mag for your sidearm, loaded with at least 3 rounds, kept somewhere safe and easily accessible. If you get infected, it's probably better off ending yourself than becoming a zombie.
-A picture of your family or loved ones to keep you motivated.

Mindset:
-Zombies probably would be contagious so try to have as little contact as possible.
-Zombies probably can infect anyone, so if you happen to see your cousin Bob limping about hunched over with half his torso missing, don't think twice about firing. If anything, it will end pain. (Morbid! Yay!)
-Don't trust anyone. People get desperate in desperate times.

Some arguments against common beliefs:
-I don't believe a shotgun would suit you well in this situation, it would weight you down and be too unwieldy. Plus, most shotguns only hold 5 rounds which is practically nothing if you're facing a horde. You want as many rounds as you can put down. Even an autoloading shotgun would probably let you down.
-Low caliber rounds have nice ballistics, and I'd expect that if you hit a zombie in the head, the round would mushroom and destroy it's brain (Isn't that what powers zombies?) whereas higher calibers are more expensive and will do pretty much the same thing. Among this, .22 rounds are very popular and would be found in many places!
-You can't carry a ton of things unless you have some kind of cart, and even that would make you a sitting duck. Only bring what you know you need and won't be able to easily find anywhere else.

Skills:
-Learn how to shoot. Learn how to shoot WELL. If you have bad aim, chances are you're not going to last long.
-Know how to break a lock when needed, even if all you do is smash the door in... There's a chance you might find an abandoned house that you can hunker down in. Just make sure you can put the door back up and lock it when you're done...
-Stay in shape. Chances are, the fatass dies first. :D
-Know how to navigate terrain using a map and compass


It was fun typing this up, and it actually didn't take too long, and I'm probably the only one who will dump this much shit into this topic! LOL

There's even some TV shows that go over this kind of stuff. You got some show on TLC about paranoid guys who spend millions of dollars to build a steel bunker under their back yard, and another show (I think ended) that simulates a post-apoc setting for like 15 people by dropping them in a ruined are of New Orleans, and having them survive off the ruins and the fatta'da'land.
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Guillotine
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You are missing part of the guide Lieser D:
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Dudez
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That weak looking fat guy who can whup you with a DTS
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it would be interesting to see his take on permanent residences... :)
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[TheMerc]Morpheus
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Morpheus, member of DXMP since 2003
Maybe there's a reason why he didn't put a permanent residence. >.>
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